getBlockID()) ) continue; $bv = new BlockView(); $bv->render($block); $blocksDisplayed++; if( intval($displayCount)>0 && $blocksDisplayed>=$displayCount ) break; } */ if ($area) $area->display($page); else { foreach($blockPoolBlocks as $block){ //make sure user doesn't try to display this block, otherwise it's an infinate loop. if( intval($bID)==intval($block->getBlockID()) ) continue; $bv = new BlockView(); $bv->render($block); $blocksDisplayed++; //if( intval($displayCount)>0 && $blocksDisplayed>=$displayCount ) break; } } ?>
getBlockID()) ) continue; $bv = new BlockView(); $bv->render($block); $blocksDisplayed++; if( intval($displayCount)>0 && $blocksDisplayed>=$displayCount ) break; } */ if ($area) $area->display($page); else { foreach($blockPoolBlocks as $block){ //make sure user doesn't try to display this block, otherwise it's an infinate loop. if( intval($bID)==intval($block->getBlockID()) ) continue; $bv = new BlockView(); $bv->render($block); $blocksDisplayed++; //if( intval($displayCount)>0 && $blocksDisplayed>=$displayCount ) break; } } ?>